Following the release of the popular Fortnite Battle Royale in 2017, the company gained additional investments that enabled to expand its Unreal Engine offerings, establish esport events around Fortnite, and launch the Epic Games Store. While Sweeney remains the controlling shareholder, Tencent acquired a 48.4% outstanding stake, equating to 40% of total Epic, in the company in 2012, as part of an agreement aimed at moving Epic towards a games as a service model. Įpic Games owns the game developers Chair Entertainment, Psyonix, Mediatonic, and Harmonix, as well as cloud-based software developer Cloudgine, and operates studios in Seattle, England, Berlin, Yokohama and Seoul. In 2014, Unreal Engine was named the "most successful videogame engine" by Guinness World Records. ![]() After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games.Įpic Games develops Unreal Engine, a commercially available game engine which also powers their internally developed video games like Fortnite and the Unreal, Gears of War, and Infinity Blade series. in early 1992 and brought on Mark Rein, who has been its vice president since. Following its first commercial video game release, ZZT (1991), the company became Epic MegaGames, Inc. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. is an American video game and software developer and publisher based in Cary, North Carolina. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.Epic Games, Inc. Subscribe to my free weekly content round-up newsletter, God Rolls. This may be the path toward changing that, but it’s unclear how long it may take to see the fruits of this investment for Epic specifically.įollow me on Twitter, YouTube, Facebook and Instagram. And he’s right, given the limits we see on player counts, which means big virtual events must be fractured into hundreds of thousands of instances for everyone to experience the same thing. “Today’s virtual worlds are a limited experience – small scale, siloed, and insecure,” says Craig Beddis, Hadean cofounder and CEO. The main point here is about achieving scalability past what Fortnite and the Unreal Engine as a whole may be able to do now. But it would not appear that this tech would represent some mass switchover to relying on the blockchain nor something like introducing NFTs into the Fortnite ecosystem. While Minecraft has banned NFTs and Steam doesn’t allow blockchain games, Epic Games has been a tad more open to the concept, allowing at least a few Web3 games on the Epic Game Store. While Hadean has worked with Web3 metaverses and utilizes blockchain tech in part, it’s unclear the full extent of what role the blockchain may play into all this for Epic. This tech may be a part of how that comes together, in the long term. And I have full confidence Epic plans to expand Fortnite dramatically beyond its battle royale focus in the future, building out a more full metaverse-like world for players to exist in, though they have yet to announce specific plans for that. ![]() In the pursuit of further scalability, Epic believes Hadean’s “open platform for distributed cloud computing” may be part of solving that. ![]() Epic may have a live event on the Fortnite map, a Travis Scott concert or a scripted monster battle, but it has to be broken up into instances of just 100 players each, the map maximum. You can see the current problem within Fortnite itself.
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